Past Work

Below is a selection of personal and professional projects ranging from small experiments to larger installations. These projects range from 2009-2018 in no particular order, and include work for Obscura Digital, Bot & Dolly, Google, Skrillex, Lightform, and IDEO. My full-time focus since 2016 has been building Lightform, which can be viewed at lightform.com.

View Full Resume

 
 

Lightform Teaser (2017)


Art direction, design, and marketing to debut a new hardware brand.

 

BOX

Box explores the synthesis of real and digital space through projection-mapping on moving surfaces. The short film documents a live performance, captured entirely in camera.

 

Lightform 1.0 (2016)

Independent explorations using projection as ambient display for in-home applications. Created functional software and hardware prototypes for a ubiquitous light projection system.

 

ACME Labs

ACME was an experiential retail lab that explored new ways for people to interact with Google products in physical spaces.

 

Lightform LF2 & LFC Launch (2019)

Directed, shot, and edited launch video; built marketing website, and directed product photography for Lightform’s second product launch.

 

AR + Digital Fabrication Research

Researching AR, VR, and projection interfaces as tools for collaborating with robots, 3D modeling, and digital fabrication between 2013 and 2015.

 

Lightform Collection

A forthcoming sub-brand of Lightform focused on turnkey projection objects for homes and businesses.

 
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Beck: Generative Tour Visuals

Audio-reactive and generative visual system for Becks’ headlining Coachella 2014 performance and subsequent tour.

 

DiscoBots

Some of my earliest work at Bot & Dolly combined six axis robots with moving head stage lights to create intricate coordinated performances.

 

Kinect VR

Achieving physical "presence" in VR is a persistent challenge. This was an evening experiment rendering the point cloud of a Kinect V2 inside the HTC Vive so I could see my environment and body in proper stereoscopic 3D.

 

Menu for Vive la Tarte


A parametrically designed, wooden slat sculpture-turned-menu for Soma bakery Vive la Tarte. Made in collaboration with Kilomade studios.

 

Laser Graffiti

Part of a series of gesture control experiments, this prototype combines a laser beam projector and video projector with a Leap Motion hand tracking sensor.

 

Gesture Light Control

Part of a series of gesture control experiments, this early Kinect "hack" from 2010 was the first to control DMX lighting fixtures with the sensor. In this case: moving head stage lights.

 

Winter Wonderlab

To launch the Nexus 7 tablet, Google launched a series of experiential retail pop-ups that featured interactive media installations and a slow motion "snow globe" photo booth.

 

#SlomoBooth at Cal Academy NightLife

Slomo Booth was an automated slow-motion portrait booth created for the California Academy of SciencesNightlife. At 500 frames per second, attendees of the special robot-themed Nightlife had 0.3 seconds to pose, which was then slowed down to a 10 second clip. 

 

YouTube Music Awards


For the 2015 YouTube Music Awards, Autofuss created a musical environment you could step into, made entirely of floating laser light. The launch film introduces this digital awards show with a physical exploration of light and sound.

 

Light:Swing

This installation concept features a swing set connected to high powered searchlights, letting participants steer bright columns of light across the sky.

 

AR Mirror Menu

Part of a series of gesture control experiments, this is another early Kinect "hack" from 2010 that employs a transparent, floating UI that follows the user and allows them to change their background composition.

 

Skrillex Cell

Skrillex's first major touring productions from 2011 to 2012, featuring realtime projection mapping and live motion capture on stage.

 

Flipdot Experiments

Experiments driving electro-mechanical, binary flipdot display tiles with a Kinect and other sources.