Kinect VR
Personal, 2016
Achieving physical "presence" in VR is a persistent challenge. This was an evening experiment rendering the point cloud of a Kinect V2 inside the HTC Vive so I could see my environment and body in proper stereoscopic 3D.
Achieving physical "presence" in VR is a persistent challenge. This was an evening experiment rendering the point cloud of a Kinect V2 inside the HTC Vive so I could see my environment and body in proper stereoscopic 3D.